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XIAMI-GZS

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Netwalk

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Game guide · XIAMI-GZS

Netwalk: rules and examples

The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

An idea for your next attempt

A careful first move helps you understand the round. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

Your goal

Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.

The steps to play

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Making selections and moves

Read the position before choosing your next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

Put the rules into context

Begin with the basic rule, then follow the result of your action. A tile with north and east cables connects only to matching south and west cables on those neighbours.

One detail worth checking

Keep the goal in view while choosing a move. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.

Read these answers for extra help

During a round, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The worked example offers another way to follow the rule.

For this game, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The controls work with mouse or touch.

Can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.

When I start, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Use the labelled controls for your next action.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. No download or player account is required.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.

For this game, why are some tiles green?

They have a chain of matching cable ends to the central server. Keep the current game state in view while applying this rule.

When I start, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. You can start a new round from the game controls.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.

On this page, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.

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