Game guide · XIAMI-GZS
Your guide to War
The board gives you the information needed for the next action. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
A focus for your next round
Read the position before choosing your next action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.
Understand the aim
Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.
From the start of a round
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Choosing and moving on screen
Use the controls beside the game rather than guessing the rules. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.
Learn from a sample situation
The board gives you the information needed for the next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.
Keep this in mind
The example and rules describe the same game you can play above. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Start a new round when you are ready to try again.
A few questions answered
On this page, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. You can start a new round from the game controls.
During a round, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The instructions above use these same rules.
When I start, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game is played locally in your browser.
During a round, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. No download or player account is required.
What rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The controls work with mouse or touch.
How many people can play here?
You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.
When I start, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.
For this game, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.
During a round, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. Use the labelled controls for your next action.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The instructions above use these same rules.